
I’m currently working as Art Outsource Manager at Mediatonic Games Madrid.
I have also recently worked as Production Supervisor at Skydance Animation Madrid for the film “Luck” (Skydance Animation, 2022).
Also, I’ve been Art Director, 3D Artist & Game Developer for many years in the game industry. I’ve been part of the development of titles like “Red Matter, “Spec Ops: The Line”, “Clive Barker’s Jericho”, and “Gods of Rome”, among others. Now I run UltimoGrado, an art production services company for video games and other digital media.
I have a deep knowledge of all the parts and procedures involved in the creation of graphics for real-time and movies, understanding well the technical limitations, production time frames and always trying to find the best solutions to bring any idea to life.
My specialty is supervising and leading teams of multidisciplinary artists, providing them with clear direction and helping the team to achieve the goals and milestones of the project. I do research effectively to achieve desired results and then establish production procedures and workflows for the rest of the team to follow, as well as create plans and schedules and track tasks to meet deadlines on time and deliver high-quality work.
I have a deep knowledge of all the parts and procedures involved in the game creation process (code, design, user interface...) being able to communicate easily and resolve interactions with other departments, understanding the technical limitations, and always trying to find the best solutions to get any idea into the game.